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The effect of video games on the hippocampus varies with the navigation strategy employed

Impact of Video Games on Brain Varies With Game Type, Strategy

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Participants using non-spatial memory strategy have reduced grey matter in hippocampus
Pokémon Go provided a slight

No Long-Term Increase in Exercise Levels for Pokémon Go

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Study found the virtual reality game got adults moving -- but only for a while
Amputees who experience phantom limb pain may benefit from playing a virtual reality game that simulates the movement of missing limbs

Augmented Reality, Gaming May Help Relieve Phantom Limb Pain

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Study finds exercising virtual limb can cut pain by as much as half
Any skill enhancements linked to gaming among those aged 7 to 11 max out after two hours of gaming a week

Negative Effects Seen With Video Gaming 9+ Hours/Week

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Benefits seen with one hour a week, but behavioral problems appear to rise at nine hours a week
Children who play video games have significantly better visuo-motor skills

Better Visuo-Motor Skills for Children Playing Video Games

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Improved skills seen with small amounts of playing; conduct problems for ≥9 hours of gaming/week
A video game-based cognitive rehabilitation program is associated with changes in thalamocortical functional connectivity among patients with multiple sclerosis

Video Game-Based Cognitive Rehab Program Beneficial in MS

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Intervention tied to changes in functional connectivity, correlating with cognitive improvement
Video games can play a role in medical education

Video Games Offer Educational Methods for Med Students

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Medical students can test their skills and have the freedom to fail and learn from mistakes as gamers
Active video games are a good alternative to sedentary behavior

Active Video Games Offer Health Benefit for Children/Teens

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Active video games have large effect on health outcomes compared with sedentary behaviors